senior ux Designer
Designing for
real people.
I solve complex problems through human-centered design, turning messy, tedious workflows into experiences that feel smooth and invisible. I believe accessibility isn't a feature, it's the foundation.

7+
years experience
80+
projects shipped
4
industries
about me
Design that’s accessible by default.
UX/UI Design is where my love for creativity, problem-solving, and data all collide. I specialize in turning complex, data-heavy systems into interfaces that feel simple and human — because I believe an accessible world isn't optional, it's essential, regardless of the size of the product.
My experience spans education, marketing, newspapers, SaaS, and internal tooling. Right now, I'm in Utah at Arbiter, designing sports management solutions for K-12 schools — from registering student athletes, building tournaments, to keeping coaches field-eligible.
my toolkit
User Research
Figma
Wireframing
Prototyping
Design Systems
Usability Testing
Visual Design
WCAG / a11y
Claude
Maze
Fast-Paced
Quick Learner
selected work
Projects that moved the needle.

SaaS
K12
Product Strategy
Title IX Reporting
Schools are required to report on equal opportunity compliance — a process that was long, tedious, and error-prone. I redesigned the end-to-end reporting flow to make it easier to digest, complete, and export.
view project

B2B2C
Digital Marketing
CRO
Proven Layout
Project description that should be about a sentence or two. So here is another one just to test. Project description that should be about a sentence or two. So here is another one just to test.
view project

App Design
Consumer
Hobby
Citadel Colour
Almost half of Citadel Colour app users had never discovered the barcode scanner, the one feature that would have made the whole app worth keeping. I ran mixed-methods research with miniature painters to find out exactly why, then redesigned the navigation and feature architecture to surface what was already there.
view project
how i work
My design process.
01
Discover
User interviews, heuristic audits, and stakeholder alignment to understand the real problem.
02
Define
Synthesize research into personas, journey maps, and clear problem statements.
03
Design
Wireframes, information architecture, and high-fidelity prototypes in Figma, with AI as a constant collaborator for ideation and rapid prototyping.
04
Test
Usability testing, A/B experiments, and accessibility audits to validate decisions.
05
Develop
Developer handoff, design system documentation, and post-launch measurement.
about me
Design should include everyone.
I approach every project asking: who is being left out of this experience? Accessibility isn't an afterthought — it benefits everyone. So why would we not priotize accesibity?
Good UX sits at the intersection of user needs, business goals, and technical reality. My job is to hold all three.
"I think we should make the world an accessible place for everyone, no matter how big or small. UX is one way we can do that."
social proof
What people say.
“Savannah Nyre is a POWERHOUSE designer and creator. Her deliverables regularly exceed the initial expectations of a project—even if the deadline is super tight.”
Josh Loveday
“She will be a great creative asset to any team you put her on.”
Paul Browning
“Every time I see the design drafts I get super excited for my clients and the transformation that will take place on their websites with her creativity and eye for design and user experience.”
Anna DAhl
“She is also a great mentor in helping give feedback to those less experienced than her.”
Maria Saavedra
Let’s make something great.
Open to full-time roles, contract work, and the occasional side conversation about design.
Get in touch
© 2025 Savannah Nyre. All rights reserved.
Designed & built with intention.
senior ux Designer
Designing for
real people.
I solve complex problems through human-centered design, turning messy, tedious workflows into experiences that feel smooth and invisible. I believe accessibility isn't a feature, it's the foundation.

7+
years experience
80+
projects shipped
4
industries
about me
Design that’s accessible by default.
UX/UI Design is where my love for creativity, problem-solving, and data all collide. I specialize in turning complex, data-heavy systems into interfaces that feel simple and human — because I believe an accessible world isn't optional, it's essential, regardless of the size of the product.
My experience spans education, marketing, newspapers, SaaS, and internal tooling. Right now, I'm in Utah at Arbiter, designing sports management solutions for K-12 schools — from registering student athletes, building tournaments, to keeping coaches field-eligible.
my toolkit
User Research
Figma
Wireframing
Visual Design
Maze
WCAG / a11y
Fast-Paced
Design Systems
Prototyping
Claude
Quick Learner
Usability Testing
selected work
Projects that moved the needle.

UX
SaaS
K12
Product Strategy
Title IX Reporting
Schools are required to report on equal opportunity compliance — a process that was long, tedious, and error-prone. I redesigned the end-to-end reporting flow to make it easier to digest, complete, and export.
3 user types. 1 cohesive product. 0 design bugs at launch.
View Project

UX
B2B2C
Digital Marketing
CRO
Proven Layout
Project description that should be about a sentence or two. So here is another one just to test. Project description that should be about a sentence or two. So here is another one just to test.
HotJar data turned into measurably more leads across every client site
View Project

UX/UI
App Design
Consumer
Hobby
Citadel Colour
Almost half of Citadel Colour app users had never discovered the barcode scanner, the one feature that would have made the whole app worth keeping. I ran mixed-methods research with miniature painters to find out exactly why, then redesigned the navigation and feature architecture to surface what was already there.
81% of users said they'd use it more if it worked better. So we made it work better.
View Project
how i work
My design process.
01
Discover
User interviews, heuristic audits, and stakeholder alignment to understand the real problem.
02
Define
Synthesize research into personas, journey maps, and clear problem statements.
03
Design
Wireframes, information architecture, and high-fidelity prototypes in Figma, with AI as a constant collaborator for ideation and rapid prototyping.
04
Test
Usability testing, A/B experiments, and accessibility audits to validate decisions.
05
Develop
Developer handoff, design system documentation, and post-launch measurement.
about me
Design should include everyone.
I approach every project asking: who is being left out of this experience? Accessibility isn't an afterthought — it benefits everyone. So why would we not priotize accesibity?
Good UX sits at the intersection of user needs, business goals, and technical reality. My job is to hold all three.
"I think we should make the world an accessible place for everyone, no matter how big or small. UX is one way we can do that."
social proof
What people say.
“Savannah Nyre is a POWERHOUSE designer and creator. Her deliverables regularly exceed the initial expectations of a project—even if the deadline is super tight.”
Josh Loveday
“She will be a great creative asset to any team you put her on.”
Paul Browning
“Every time I see the design drafts I get super excited for my clients and the transformation that will take place on their websites with her creativity and eye for design and user experience.”
Anna DAhl
“She is also a great mentor in helping give feedback to those less experienced than her.”
Maria Saavedra
Let’s make something great.
Open to full-time roles, contract work, and the occasional side conversation about design.
Get in touch
© 2025 Savannah Nyre. All rights reserved.
Designed & built with intention.
senior ux Designer
Designing for
real people.
I solve complex problems through human-centered design, turning messy, tedious workflows into experiences that feel smooth and invisible. I believe accessibility isn't a feature, it's the foundation.

7+
years experience
80+
projects shipped
4
industries
about me
Design that’s accessible by default.
UX/UI Design is where my love for creativity, problem-solving, and data all collide. I specialize in turning complex, data-heavy systems into interfaces that feel simple and human — because I believe an accessible world isn't optional, it's essential, regardless of the size of the product.
My experience spans education, marketing, newspapers, SaaS, and internal tooling. Right now, I'm in Utah at Arbiter, designing sports management solutions for K-12 schools — from registering student athletes, building tournaments, to keeping coaches field-eligible.
my toolkit
User Research
Figma
Wireframing
Prototyping
Design Systems
Usability Testing
Visual Design
WCAG / a11y
Claude
Maze
Fast-Paced
Quick Learner
selected work
Projects that moved the needle.

UX
SaaS
K12
Product Strategy
Title IX Reporting
Schools are required to report on equal opportunity compliance — a process that was long, tedious, and error-prone. I redesigned the end-to-end reporting flow to make it easier to digest, complete, and export.
3 user types. 1 cohesive product. 0 design bugs at launch.
View Project

UX
B2B2C
Digital Marketing
CRO
Proven Layout
Changing the order of two form fields increased completion rates across an entire client base overnight. That's the kind of small, data-backed decision this project was built on. Here's how behavioral research turned an aging website template into a higher-converting product for 25+ beauty schools across 4 states.
HotJar data turned into measurably more leads across every client site
view project

UX/UI
App Design
Consumer
Hobby
Citadel Colour
Almost half of Citadel Colour app users had never discovered the barcode scanner, the one feature that would have made the whole app worth keeping. I ran mixed-methods research with miniature painters to find out exactly why, then redesigned the navigation and feature architecture to surface what was already there.
81% of users said they'd use it more if it worked better. So we made it work better.
view project
how i work
My design process.
01
02
03
04
05
Discover
User interviews, heuristic audits, and stakeholder alignment to understand the real problem.
Define
Synthesize research into personas, journey maps, and clear problem statements.
Design
Wireframes, information architecture, and high-fidelity prototypes in Figma, with AI as a constant collaborator for ideation and rapid prototyping.
Test
Usability testing, A/B experiments, and accessibility audits to validate decisions.
Develop
Developer handoff, design system documentation, and post-launch measurement.
"I think we should make the world an accessible place for everyone, no matter how big or small. UX is one way we can do that."
about me
Design should include everyone.
Every project starts with the same question: who is being left out of this experience? Accessibility isn't an afterthought. It never was. When we design for the edges, we design better for everyone. Ramps help wheelchair users, but also parents with strollers, delivery workers, and tired commuters. Good design includes everyone.
Good UX doesn't live in a vacuum. It sits at the crossroads of what users actually need, what the business is trying to achieve, and what's technically possible. Holding all three at once, without losing sight of any of them, is exactly where I do my best work.
social proof
What people say.
“She will be a great creative asset to any team you put her on.”
Paul Browning
“Savannah Nyre is a POWERHOUSE designer and creator. Her deliverables regularly exceed the initial expectations of a project—even if the deadline is super tight.”
Josh Loveday
“Every time I see the design drafts I get super excited for my clients and the transformation that will take place on their websites with her creativity and eye for design and user experience.”
Anna DAhl
“She is also a great mentor in helping give feedback to those less experienced than her.”
Maria Saavedra
Let’s make something great.
Open to full-time roles, contract work, and the occasional side conversation about design.
Get in touch
© 2025 Savannah Nyre. All rights reserved.
Designed & built with intention.
senior ux Designer
Designing for
real people.
I solve complex problems through human-centered design, turning messy, tedious workflows into experiences that feel smooth and invisible. I believe accessibility isn't a feature, it's the foundation.

7+
years experience
80+
projects shipped
4
industries
about me
Design that’s accessible by default.
UX/UI Design is where my love for creativity, problem-solving, and data all collide. I specialize in turning complex, data-heavy systems into interfaces that feel simple and human — because I believe an accessible world isn't optional, it's essential, regardless of the size of the product.
My experience spans education, marketing, newspapers, SaaS, and internal tooling. Right now, I'm in Utah at Arbiter, designing sports management solutions for K-12 schools — from registering student athletes, building tournaments, to keeping coaches field-eligible.
my toolkit
User Research
Figma
Prototyping
Visual Design
Maze
Wireframing
WCAG / a11y
Design Systems
Usability Testing
Quick Learner
Fast-Paced
Claude
selected work
Projects that moved the needle.

UX
SaaS
K12
Product Strategy
Title IX Reporting
Schools are required to report on equal opportunity compliance — a process that was long, tedious, and error-prone. I redesigned the end-to-end reporting flow to make it easier to digest, complete, and export.
3 user types. 1 cohesive product. 0 design bugs at launch.
View Project

UX
B2B2C
Digital Marketing
CRO
Proven Layout
Changing the order of two form fields increased completion rates across an entire client base overnight. That's the kind of small, data-backed decision this project was built on. Here's how behavioral research turned an aging website template into a higher-converting product for 25+ beauty schools across 4 states.
HotJar data turned into measurably more leads across every client site
view project

UX/UI
App Design
Consumer
Hobby
Citadel Colour
Almost half of Citadel Colour app users had never discovered the barcode scanner, the one feature that would have made the whole app worth keeping. I ran mixed-methods research with miniature painters to find out exactly why, then redesigned the navigation and feature architecture to surface what was already there.
81% of users said they'd use it more if it worked better. So we made it work better.
view project
how i work
My design process.
01
02
03
04
05
Discover
User interviews, heuristic audits, and stakeholder alignment to understand the real problem.
Define
Synthesize research into personas, journey maps, and clear problem statements.
Design
Wireframes, information architecture, and high-fidelity prototypes in Figma, with AI as a constant collaborator for ideation and rapid prototyping.
Test
Usability testing, A/B experiments, and accessibility audits to validate decisions.
Develop
Developer handoff, design system documentation, and post-launch measurement.
"I think we should make the world an accessible place for everyone, no matter how big or small. UX is one way we can do that."
about me
Design should include everyone.
I approach every project asking: who is being left out of this experience? Accessibility isn't an afterthought — it benefits everyone. So why would we not priotize accesibity?
Good UX sits at the intersection of user needs, business goals, and technical reality. My job is to hold all three.
social proof
What people say.
“She will be a great creative asset to any team you put her on.”
Paul Browning
“Savannah Nyre is a POWERHOUSE designer and creator. Her deliverables regularly exceed the initial expectations of a project—even if the deadline is super tight.”
Josh Loveday
“Every time I see the design drafts I get super excited for my clients and the transformation that will take place on their websites with her creativity and eye for design and user experience.”
Anna DAhl
“She is also a great mentor in helping give feedback to those less experienced than her.”
Maria Saavedra
Let’s make something great.
Open to full-time roles, contract work, and the occasional side conversation about design.
Get in touch
© 2025 Savannah Nyre. All rights reserved.
Designed & built with intention.